HELLO
MY NAME IS
SONG IM

Photo taken at GDC 2025
about
I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.
I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.
FEATURED PROJECTS
FEATURED PROJECTS
VIEW ALL PROJECTS
VIEW ALL PROJECTS

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GAME NAME
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GAME NAME
Game description goes in here
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FEATURED Tech art
FEATURED Tech art
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VIEW FULL GALLERY






CONTACT
Let's build something strong.
Open to roles across programming, level design, and tech art.
Contact
Contact
© 2026 Song Im. All rights reserved.
HELLO
MY NAME IS
SONG IM

Photo taken at GDC 2025
about
I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.
I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.
FEATURED PROJECTS
FEATURED PROJECTS
VIEW ALL PROJECTS
VIEW ALL PROJECTS

sdad
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4
FEATURED Tech art
FEATURED Tech art
VIEW FULL GALLERY
VIEW FULL GALLERY






CONTACT
Let's build something strong.
Open to roles across programming, level design, and tech art.
Contact
Contact
© 2026 Song Im. All rights reserved.
HELLO
MY NAME IS
SONG IM

Photo taken at GDC 2025
about
I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.
I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.
FEATURED PROJECTS
FEATURED PROJECTS
VIEW ALL PROJECTS
VIEW ALL PROJECTS

sdad
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4

GAME NAME
Game description goes in here
Tag 1
Tag 2
Tag 3
Tag 4
FEATURED Tech art
FEATURED Tech art
VIEW FULL GALLERY
VIEW FULL GALLERY






CONTACT
Let's build something strong.
Open to roles across programming, level design, and tech art.
Contact
Contact
© 2026 Song Im. All rights reserved.