HELLO

MY NAME IS

SONG IM

Photo taken at GDC 2025

about

I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.

 

I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.

FEATURED PROJECTS

FEATURED PROJECTS

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VIEW ALL PROJECTS

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GAME NAME

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FEATURED Tech art

FEATURED Tech art

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VIEW FULL GALLERY

CONTACT

Let's build something strong.

Open to roles across programming, level design, and tech art.

Contact

Contact

© 2026 Song Im. All rights reserved.

HELLO

MY NAME IS

SONG IM

Photo taken at GDC 2025

about

I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.

 

I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.

FEATURED PROJECTS

FEATURED PROJECTS

VIEW ALL PROJECTS

VIEW ALL PROJECTS

sdad

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

FEATURED Tech art

FEATURED Tech art

VIEW FULL GALLERY

VIEW FULL GALLERY

CONTACT

Let's build something strong.

Open to roles across programming, level design, and tech art.

Contact

Contact

© 2026 Song Im. All rights reserved.

HELLO

MY NAME IS

SONG IM

Photo taken at GDC 2025

about

I'm a game developer focused on systems design, level design, and technical art. My work spans from solo rapid prototypes to large team productions, always emphasizing clear player feedback, replayable systems, and visual polish.

 

I specialize in Unreal Engine Blueprint development, procedural generation systems, and creating tools that empower both players and developers. Whether building extraction shooters, tactical combat, or city builders, I focus on systems that scale and mechanics that feel great.

FEATURED PROJECTS

FEATURED PROJECTS

VIEW ALL PROJECTS

VIEW ALL PROJECTS

sdad

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

GAME NAME

Game description goes in here

Tag 1

Tag 2

Tag 3

Tag 4

FEATURED Tech art

FEATURED Tech art

VIEW FULL GALLERY

VIEW FULL GALLERY

CONTACT

Let's build something strong.

Open to roles across programming, level design, and tech art.

Contact

Contact

© 2026 Song Im. All rights reserved.